Cyber Deck Plus 1.0
Keyboard-first portable control with an added gamepad for navigation, play, and interactive custom firmware.
Cyber Deck Plus 1.0 expands the keyboard-first Cyber Deck with a full gamepad. It keeps the color touchscreen, 48-key QWERTY keyboard, a microSD card slot, microphone, speaker, and battery, then adds directional and gamepad-style input for projects that need more than typing alone.
The combination works well for hybrid interfaces: text and shortcuts on the keyboard, immediate movement and action controls on the gamepad, and touch interaction on the screen.

Looking for the build spec?
The exact module set, dimensions, and weight are on the Cyber Deck Plus datasheet.
What you can do with it
- Combine text entry, shortcuts, directional input, and action buttons in one project
- Build handheld interfaces that switch naturally between typing and gamepad control
- Create portable tools, dashboards, games, controllers, and media projects
- Add your own compatible microSD card, and use the microphone and speaker in custom firmware
- Shape the experience around new firmware or a compatible open-source port
What's in it
- Core: ESP32 1.0 — the host: 2.0-inch color touchscreen, Wi-Fi, Bluetooth, motion, and light sensing
- Expand: Media I/O 1.0 — a microSD card slot, a microphone, and a speaker
- Control: Keyboard (Bottom) 1.0 — a 48-key QWERTY keyboard
- Control: Gamepad (Bottom) 1.0 — directional and gamepad-style controls
- Power: Standard Cell 1.0 — the rechargeable battery
- A Cyber Deck Plus Frame, one 7-pin power cable, and two 12-pin FPC cables that hold and connect the assembly
What it's for
Cyber Deck Plus is for projects that need both precise text input and immediate physical controls. Use the keyboard for commands, labels, chat, and configuration; use the gamepad for navigation, movement, selection, and live interaction.
Build or port firmware
Use the AI Build Assistant to plan and build new firmware from a plain-language idea. Its porting workflow can also help adapt existing open-source firmware when the hardware provides the required features and the upstream license permits the port.
The controls
Cyber Deck Plus combines three input surfaces. Use the 48-key QWERTY keyboard for text, commands, and shortcuts; the D-pad, A / B / X / Y buttons, and shoulder buttons for immediate directional or action input; and the touchscreen for direct interaction. Firmware decides how the three surfaces work together.
Both Control modules communicate over I²C and are chained back to the Core through two 12-pin FPC cables. A game, menu system, or controller can use the gamepad for movement and selection without giving up full text entry. Check the firmware documentation for its actual control map.
Power it on
An Attaky has two power buttons — one on the battery and one on the host (Core). Switch the battery on first, then the Core. The battery button is on the Power module's edge beside its USB-C port and indicator LEDs. On the Core's top edge, the power button is the third of the four buttons from the left, between Boot and R1.


These are close-ups of the modules; the button positions are the same in the assembled build.
For everyday charging, connect USB-C to the Core. You can charge while the device is on or off and continue using it while it charges. The Power module also has a USB-C port, but use that port only while the host is switched off.
Set it up
Good to know
Two input styles. The keyboard and gamepad are separate physical input surfaces, so firmware can give each one a clear role.
Firmware is separate. Cyber Deck Plus is the hardware foundation. Its exact behavior depends on the firmware you choose or create.
Keep it dry and cool. It isn't waterproof — keep it away from rain, splashes, and damp. Operating temperature is 0–40 °C (32–104 °F); keep it out of direct sunlight and prolonged heat, and do not leave it in a parked car.
Dimensions and weight. Cyber Deck Plus is 68 mm wide, 122 mm tall, and 20.5 mm thick. It weighs 165.1 g.
Get more
Compare both builds in the Cyber Series, browse Firmware, or open Troubleshooting.